I found this very Funny!!!

A California-based gamer is suing World of Warcraft maker Activision Blizzard for ruining his life.

Erik Estavillo is accusing the publisher of maintaining a "harmful virtual enviroment" via "sneaky and deceitful practices," according to GameStop.

Among other things, Estavillo is annoyed by the monthly $14.99 access fee, the speed at which players can move within the game, WoW's player resurrection process, as well as charges Blizzard requires for players to change things about their characters.

The player also claims that he has developed physical and mental ailments as a result of his WoW playing. Estavillo said he does not want to end up like an EverQuest player who committed suicide in 2001 over a sense of alienation brought on by playing games, according to the suit obtained by GameSpot.

This is not the first time Estavillo has sued a gaming company, however. He sued Sony's PlayStation network for a violation of his First Amendment rights after he was banned during a game of Resistance: Fall of Man. A judge dismissed that case in September. He has also sued Microsoft and Nintendo because a broken Xbox caused him undue stress and a Wii blocked access to a third-party program he wanted.

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New details have surfaced about the Warcraft movie. Two major details about the film have surfaced, one, the film's release date, which is targeted for 2011. The other, the film's name, which will be "Warcraft: The Rise of the Lich King".

All the above information still remains unofficial as there haven't been any official announcements yet, but Medievaldragon at WorldofWar.net makes a pretty good case for the film's name:

    The film is approximately slated for 2011 according to IMDB. This title gives us an idea that the film will be somehow based on some of the scenes of World of Warcraft: Rise of the Lich King novel by Christie Golden, which contains heavy references to scenes from Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. A film based on Arthas as a main figure is definitely attractive to the audience, either to fans or to viewers new to the fantasy storyline. The life of Arthas is one saturated of tragic things that led him to take different type of choices. Some that drove him to the brink of insanity, shredding away the last vestiges of his humanity, taking an oath to give up his soul if he was empowered to slay the enemy that destroyed his land, and if it allowed him to save his people by wielding the runesword known as Frostmourne.
 


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I found this article funny hope you do 2 :)

My award-winning “Learning with Super Mario Brothers” system has helped thousands of children get their plumbing and pizza-making degrees, and is the leading cause of turtle extinction. You’re welcome. Now the power of this educational program can be used to achieve something that was at one time impossible: understanding World of Warcraft. You might be asking, “How can one video game help explain another?” If you are, please turn to section )*) to kiss my learning program on the ass and butthole. Everyone else, let’s continue.

WoW isn’t like other nerd things. You can theoretically never see Star Wars, but during your everyday life you’ll pick up a basic understanding of what a Chewbacca is. However, if you never played World of Warcraft, listening to someone talk about it sounds like senseless and frightening gibberish. I think it was Kipling who described it as, “To the average man, another speaking on Warcraft sounds not unlike a rapist Chewbacca acting as his own defense attorney.”

That’s why my system utilizes Super Mario Brothers, the universal video game language. For those of you unfamiliar with Mario Brothers, I urge you to leave, as I’m sure the other Communists will soon be wondering why you’re not harvesting the collective’s potatoes.

Section One: Idiots

The first thing you should know is that most people playing World of Warcraft are terrible at video games, especially World of Warcraft. Every Nintendo owner has encountered the following scenario: You hand over the controller to a friend and then watch them clumsily murder Mario with the same bottomless pit until he stops coming back to life. World of Warcraft is an entire society of these people.

In WoW, danger is often preceded by a lengthy warning celebration. For example: You are a HntrPhüc, Beastmaster Hunter, shooting arrows into an ogre. It grunts, “I am throw a rock at you!” A dark shadow marks the area where the rock will fall, and a bar appears under the ogre’s name slowly counting down a spell called, “There is a Fucking Rock Falling On Your Head.” Six seconds later and you are now HntrPhüc, Meat Toothpaste, a stain waiting around to make future archaeologists puke.

In SMB, taking a step in any direction in under six seconds would be considered a minor challenge, if not an insult. To a Warcraft player it’s impossible for two reasons. One, flippers for hands. You can only sit in one place for so long before your DNA starts to think you’re a walrus. Two, most WoW players are away from their computers, stuck at a traffic light because their reflexes don’t work quickly enough to press the gas before it turns red again.

Section Two: Dicks

Maybe kindergarten teachers can still be nice when they’re surrounded by idiots all day, but Warcraft players can’t. They’re dicks. Plus, even though it’s a world of fantastic magic, it still counts as the Internet. Which means that social interaction is limited to typed-out temper tantrums and desperate attempts at bothering people. WoW is like Girls Gone Wild without the tits: idiots and douches taking turns doing anything to get noticed, and no one knows what a condom looks like.

Obviously, my “Learning with SMB” program has received high praise for its comparison system, but I’m not here to talk about how great you are for selecting it. That’s coming up in the next sentence. You’ve made a brave decision, and I’m very proud of you.

Section Three: Dicks and Idiots Working Together

Warcraft is a lot like sex in that you can’t really get anything done unless you have at least five people. But let’s look at the figures: A five-man group in World of Warcraft contains one to five dicks and four to five idiots. Getting a WoW group to do anything together is harder than getting a bag of chickens its SCUBA certification.

Luckily, the people who make the game have these same figures. They know your group has the military precision of drunk toddlers in a dryer, so they designed every boss monster to do only zero to one special thing. Sounds simple, right? Here’s where the problem comes in. Asking a Warcraft player to do up to one thing is a 20 minute process of impossible, and there are five of you.

Say you’re about to go up against the sinister Pandemonius and you tell the group, “Just beat on this boss like normal, but stop punching him when he makes a force field of evil electricity.”

To any Super Mario Brother player, the proper response would be, “No shit? Don’t touch the glowing death field? Because I figured I’d drop my pants and back into one of the punishing tendrils of dark energy, asshole.”

To a Warcraft player, the proper response is a confused suicide against the deadly force field. If cows played World of Warcraft, there would be a pile of them dead against the electric fence.

Cow Store: “Good afternoon, Hank’s Cow Store.”

Farmer: “Yeah, goddamn it! You sold me bum cows! Aren’t they supposed to move when the fence shocks them?”

Cow Store: “Absolutely. They didn’t?”

Farmer: “No! They just leaned on it, and slowly fried themselves to death!”

Cow Store: “That’s very unusu- wait. They haven’t been playing World of Warcraft have they? Because Warcraft cows are fucking tards.”

Section Four: Multiply Section Three By Five

When WoW players get together in large groups, it’s called a raid. Because when you have no motor, people or communication skills, the best thing to do is glue yourself to 24 identical morons. Now that you have 25 mouths screaming different curses and 50 feet running in different directions, you have a perfect simulation of every birth defect and psychological disorder known to science, and are ready for a grand adventure.

Here’s where it gets tricky. When you tell 25 people to go to The Caverns of Time, seven of them don’t know what that is, two of them aren’t playing anymore, one fell asleep in his pizza, two have to drive their kids to therapy, one tells you to shut the fuck up, four are rebooting their computers, one is getting kicked off by his parents, two are lost foreigners who thought this was the train station, one is pressing enter on the same Chuck Norris joke over and over, two of them tell everyone to go to three different places and one is your girlfriend bitching at you about how much this sucks.

Ninety minutes later, when you finally get everyone there, someone will explain that no one should stand in front of the demon lord Kaz’rogal. This simple concept will take 40 minutes to convey, and repeat twice. During this part, you may want to take advantage of my “Learning with Super Mario Brothers” system for Overhauling 6-Cylinder Transmissions.

Then, after your beard has grown in and your marriage has fallen apart, you give the signal to begin the battle! Within moments, 15 people are lying in various states of liquid directly in front of the demon lord Kaz’rogal. As for the other 10 people, hey, they didn’t know you fuckers were starting.

Imagine you’re trying to teach your son to play baseball. You teach him the rules, how to throw, how to swing and when you tell him to go for it, he throws the ball into the side of his own head, runs the wrong way and tries to sell a blowjob to an undercover cop. Warcraft players fail in directions you never thought possible.

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Great article I came across, about a new scam that out so Please Read it Carefully:

Currently, emails are going out to random World of Warcraft players, stating they have been selected to participate in the Alpha test for the WoW expansion: Cataclysm. If you are one of the recipients of this, you are not a lucky winner. You are a target of a scam.

The email is convincing, and appears to be from a genuine Blizzard address. It appears to be related to WoW, even using artwork from it, to make a convincing Cataclysm logo. The language used is the same wording Blizzard has used in the past. Links even go to past Blizzard beta tests, so they will seem to be legitimate at first.

However, the link that is used to download the fake expansion alpha test is not a Blizzard site. Instead, it will download a .rar file that will be used to keep track of what keys are pressed when entering a password, and will send this information to the scammers. They will then use this information to log into the player's account, change the password, sell the gear, and transfer the gold to another account.

Do not be fooled by this email. Blizzard never sends random people emails to participate in game testing. Further, Cataclysm has not been announced as an expansion for WoW. The expansion will be announced officially (probably at Blizzcon next month) before any testing begins.

For added security, the Blizzard Authenticator is the best tool. Even if someone did get the player's password, unless they had the code from the authenticator, which changes every minute or so, they could not log in. It is a highly recommended tool to keep out those pesky gold farmers.
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Blizzard releases another application for the iPhone and its Free to Download at the App Store ( Click Here )

App Description

WoW Armory Application for you iPhone is a portable reference that helps you keep track of your characters, plan yopur adventures, and keep up with the activities of your guild, similar to the World of Warcrafft Armory on the Web. This convenient app is easy to install and contains these powerful features:

- View all of your World of Warcraft characters, along with their stats, equipment, acheivements, and more

- Access key guild stats your in-game calender, the leaderboard and other informational and planning tools.

- Browse the full complement of items available in the game, use the talent calculator to decide the best spec for your character, and stay up-to-date on the latest World of Warcraft news.



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Blizzard’s World Of Warcraft appears to be down indefinitely in China, which is one of WoW’s largest user bases. Blizzard recently changed the company that was operating WoW for them in China from The9 to NetEase. WoW was supposed to be up and running by the end of June. Apparently the transition hasn’t gone so well because WoW isn’t up in China and it appears that there is no update as to when the game will be available.

One report suggests that the Chinese government is looking into the partnership between NetEase and Blizzard as possible illegal joint venture and has suspended WoW until the investigation is over.

Blizzard and The9 launched WoW in China in 2005 and saw a massive response to the role-playing game. In less than one month, the game surpassed 1.5 million paying players thanks to China’s growing gaming community. It’s not clear what the holdup is or if it is permanent. Perhaps somebody at NetEase didn’t pass a big enough brown paper bag to an official at the right department.
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A new update is out and as always Blizzard releases a Gigantic List of changes. It includes on the general settings, characters and bug fixes and more some of the things I'm most exited about are:
PvP
Arenas
The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear.
Dalaran Sewers
-The entire Arena has increased in size by 25%.
-Mounts can now be used in this Arena.
-The position and collision of the crates on the central platform has been modified.
Ruins of Lordaeron
-Alcoves have been removed from the starting chambers.
-Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
-The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.

Its goind to be awesome :) if you want to see the full list Click Here

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Image from Examiner.com
I came across this article and it had a lot of interesting points. What do you think about this?

World of Warcraft is the most popular MMORPG (Massively Multiplayer Online Role Playing Game) to date. With the benchmark set at 9 million loyal gamers strong, it's hard to debate that people like playing World of Warcraft. However, some argue that the new stream of these Online games is ruining the lives of many who suffer from what has rapidly become known as "video game addiction". Can World of Warcraft ruin your life? Let's find out.

World of Warcraft operates solely on one premise, as most games do. You start a character and assume the role of that character (thus, role playing game). While in the game, you travel across the world defeating evil monsters and completing quests for various non player characters that ask you to do them. When you're done completing these quests, your character receives a reward in the form of a new sword, armor or ability. Media outlets and critics of the game say that this is an unhealthy system, and by keeping players craving that reward and the next upgrade for their character, they're keeping the gamers attached to the game.

While it's true that Warcraft operates off of this reward system, doesn't everything else? It's my view that life itself operates off of this very same reward system. What happens when you want to buy a brand new car? You have to go out into the world and complete your "quests" (a.k.a. Job) to earn enough money to buy that car. In all practical applications, there is no difference between doing quests in World of Warcraft for gold or upgrades to your equipment and working your job and saving money to buy that new car. This means that World of Warcraft iself isn't inherently evil, but operates in the same fashion that life and capitalist societies do. This brings me to my next point.

Now that we've come to the conclusion that World of Warcraft isn't inherently evil in nature, what about the people that get addicted? First of all, yes, there are many people that get addicted to playing World of Warcraft. It's going to happen. When you have something in this world that has some sort of entertainment value, you're going to have addicts. The viewpoint i'm trying to convey though, is that you might be surprised to hear that most people who play World of Warcraft on a daily basis are functioning in society quite normally. You just don't hear about them. News outlets operate on a ratings system. It's their job to shock you and strike fear into your heart in order to get you to listen to them. It's like the old saying:

"Say the world is coming to an end and everyone will listen. Say the world IS NOT coming to an end and nobody will."

It's my personal belief that anybody who becomes addicted to World of Warcraft should take the proper steps and personal responsibly that they owe to themselves. If you don't like something about yourself, you're going to need to change it on your own. It's like the lady who sued McDonalds after spilling hot coffee on herself and burning herself. Earth and Humankind is slowly being robbed of it's dignity and tendencies towards personal responsibilty as we continue living. Alcoholics don't try to make Liquor illegal when they're trying to get help. Cigarette smokers trying to quit don't try and ban cigarettes, they just make the personal changes and rid themselves of the habit. If you're a World of Warcraft addict, make the changes in your life, seek help from others who have the same problems and I wish you luck. Just remember, please don't blame an industry that provides entertainment and an interactive social environment for millions just because you couldn't stop playing.

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Blizzard and PopCap came together to make a Highly addictive WoW Themed Peggle. The best part of this is that it's FREE, and you can either download it to play its on your PC or as an Ad-On to World of Warcraft. Here are some Specs:

"The Peggle Masters are bouncing through Azeroth with the peg-busting phenomenon. Join them today in this special World of Warcraft Edition of Peggle — created by PopCap and Blizzard Entertainment.

- Play 10 WoW themed levels with the new backgrounds from Blizzard artists.
- Compete against a friend or the computer in Duel mode
- Quick Play levels anytime you want to hone your Peggle skills
- Add to your Peggle Master rank with super-extra-hard challenges

Want to Download Peggle for Free? Click Here

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World of Warcraft’s more than 11.5 million paying subscribers are spread all over the world, but it’s not easy to find them. That’s why WoWPals.net was formed. It’s a location-based social network that lets you find fellow World of Warcraft fans near you. The service lets players hook up with other local players, form local communities, find recruits for teams of players known as guilds, and share WoW updates via Twitter. The site is in its alpha testing stage now and hopes to move to a beta test by the end of the year.

WoWPals is owned by GamersFlux, a Yehud, Israel-based startup founded by two 23-year-old gamers: Nadav Har Tzvi and Danny Tsechansky. They started work on the service in April, 2009, and it went live earlier this month in a public alpha test.

It’s one of many social networks for gamers that have sprung up in the past couple of years. There are big rivals such as Rupture, which was acquired by Electronic Arts, and Raptr, a well-financed gamers social network founded by serial entrepreneur Dennis Fong.
But Tsechansky says the service is unique because it incorporates location-based information. On top of that, WoWPals.net is obviously going for the hardcore fans of one game rather than players who play a lot of different games. The strategy isn’t unheard of, as others such as the makers of TweetCraft have also staked their business on appealing to WoW fans.

The company is self-funded. It is looking for a new round of investors. This enterprise is going to succeed or fail based on how well it can tailor useful services that the hardcore fans feel like they can’t get through the game itself.
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